Итак, я хочу создать собственное выражение вычисления, которое позволило бы мне повернуть это -
testWorld |>
subscribe ClickTestButtonAddress [] addBoxes |>
addScreen testScreen TestScreenAddress |>
setP (Some TestScreenAddress) World.optActiveScreenAddress |>
addGroup testGroup TestGroupAddress |>
addEntityGuiLabel (testLabelGuiEntity, testLabelGui, testLabel) TestLabelAddress |>
addEntityGuiButton (testButtonGuiEntity, testButtonGui, testButton) TestButtonAddress |>
addEntityActorBlock (testFloorActorEntity, testFloorActor, testFloor) TestFloorAddress |>
(let hintRenderingPackageUse = HintRenderingPackageUse { FileName = "AssetGraph.xml"; PackageName = "Misc"; HRPU = () }
fun world -> { world with RenderMessages = hintRenderingPackageUse :: world.RenderMessages }) |>
(let hintAudioPackageUse = HintAudioPackageUse { FileName = "AssetGraph.xml"; PackageName = "Misc"; HAPU = () }
fun world -> { world with AudioMessages = hintAudioPackageUse :: world.AudioMessages })
во что-то вроде этого -
fwd {
do! subscribe ClickTestButtonAddress [] addBoxes
do! addScreen testScreen TestScreenAddress
do! setP (Some TestScreenAddress) World.optActiveScreenAddress
do! addGroup testGroup TestGroupAddress
do! addEntityGuiLabel (testLabelGuiEntity, testLabelGui, testLabel) TestLabelAddress
do! addEntityGuiButton (testButtonGuiEntity, testButtonGui, testButton) TestButtonAddress
do! addEntityActorBlock (testFloorActorEntity, testFloorActor, testFloor) TestFloorAddress
let hintRenderingPackageUse = HintRenderingPackageUse { FileName = "AssetGraph.xml"; PackageName = "Misc"; HRPU = () }
do! fun world -> { world with RenderMessages = hintRenderingPackageUse :: world.RenderMessages }
let hintAudioPackageUse = HintAudioPackageUse { FileName = "AssetGraph.xml"; PackageName = "Misc"; HAPU = () }
do! fun world -> { world with AudioMessages = hintAudioPackageUse :: world.AudioMessages }}
<| runFwd testWorld
Возможно ли это или что-то близкое к этому? Если да, то какой подход можно применить? Это монада или что-то меньшее?